Collector devlog

Building Collector.

I’m making a player-controlled fighting game for mobile and desktop. Here’s what changed, what broke, and what I’m testing next.

Three close views of the Collector fighter’s legs comparing the old rear boot with the smaller corrected boot facing right and left.
The old rear boot beside the smaller corrected boot in both facings. Art and reference animation: Vit

Latest update

Fixing the ready stance

Sword & Shield attacks now settle into the same wide ready guard instead of pulling the feet into a different idle pose.

The phone pass also exposed a rear boot that pointed away from the opponent and read too large. I corrected its pivot and scale without moving the ankle or changing combat contact.

Art and reference animation: Vit

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The old rear boot beside the smaller corrected boot in both facings.

Previous update

Collector in Godot

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