Collector devlog

Smoothing a sword attack

Keeping Vit’s key poses while fixing the sword path between them.

Held poses on the left. Smoothed motion on the right. Slash effect on both. Art and reference animation: Vit

Vit and I just started working together. He draws the art and reference animation; I rebuild it from separate body and gear pieces so Collector can swap equipment.

The first pass kept Vit’s numbered poses, but the sword cut through the helmet and shield between them. I changed the path of the blade and weapon arm while leaving the key poses alone.

The clip compares the held poses with the smoother pass. Both include the slash effect. The timing is still rough; next I need to see whether another player can read the attack in time to block or punish it.